Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas

Riska Nurtantyo Sarbini, Purnomo Budi S., Onny Setyawati

Abstract


This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target.

Index Terms—Game,GCM,RPG,A* Algorithm


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